1、繪制二次方貝塞爾曲線
quadraticCurveTo(cp1x,cp1y,x,y); 其中參數cp1x和cp1y是控制點的坐標,x和y是終點坐標
數學公式表示如下:
二次方貝茲曲線的路徑由給定點P0、P1、P2的函數B(t)追蹤:
![\mathbf{B}(t) = (1 - t)^{2}\mathbf{P}_0 + 2t(1 - t)\mathbf{P}_1 + t^{2}\mathbf{P}_2 \mbox{ , } t \in [0,1]](https://divcss.yunyiwangluo.com/divcssbuju/UploadFiles_7251/201612/2016123016105586.png)

<!DOCTYPE html>
<Html>
<head>
<meta charset="utf-8">
<title></title>
<style type="text/CSS">
*{padding: 0;margin:0;}
body{background: #1b1b1b;}
#div1{margin:50px auto; width:300px; height: 300px;}
canvas{background: #fff;}
</style>
<script type="text/Javascript">
window.onload = function(){
var c = document.getElementById("myCanvas");
var content = c.getContext("2d");
//繪制二次方貝塞爾曲線
content.strokeStyle ="#FF5D43";
content.beginPath();
content.moveTo(0,200);
content.quadraticCurveTo(75,50,300,200);
content.stroke();
content.globalCompositeOperation = "source-over"; //目標圖像上顯示源圖像
//繪制上面曲線的控制點和控制線,控制點坐標為兩直線的交點(75,50)
content.strokeStyle = "#f0f";
content.beginPath();
content.moveTo(75,50);
content.lineTo(0,200);
content.moveTo(75,50);
content.lineTo(300,200);
content.stroke();
};
</script>
</head>
<body>
<div id="div1">
<canvas id="myCanvas" width="300" height="200"></canvas>
</div>
</body>
</Html>

2、三次方貝塞爾曲線
bezIErCurveTo(cp1x,cp1y,cp2x,cp2y,x,y) 其中參數cp1x,cp1y表示第一個控制點的坐標, cp2x,cp2y表示第二個控制點的坐標, x,y是終點的坐標;
數學公式表示如下:
P0、P1、P2、P3四個點在平面或在三維空間中定義了三次方貝茲曲線。曲線起始於P0走向P1,並從P2的方向來到P3。一般不會經過P1或P2;這兩個點只是在那裡提供方向資訊。P0和P1之間的間距,決定了曲線在轉而趨進P3之前,走向P2方向的“長度有多長”。
![\mathbf{B}(t)=\mathbf{P}_0(1-t)^3+3\mathbf{P}_1t(1-t)^2+3\mathbf{P}_2t^2(1-t)+\mathbf{P}_3t^3 \mbox{ , } t \in [0,1]](https://divcss.yunyiwangluo.com/divcssbuju/UploadFiles_7251/201612/2016123016105561.png)

<!DOCTYPE html>
<Html>
<head>
<meta charset="utf-8">
<title></title>
<style type="text/CSS">
*{padding: 0;margin:0;}
body{background: #1b1b1b;}
#div1{margin:50px auto; width:300px; height: 300px;}
canvas{background: #fff;}
</style>
<script type="text/Javascript">
window.onload = function(){
var c = document.getElementById("myCanvas");
var content = c.getContext("2d");
//三次方貝塞爾曲線
content.strokeStyle = "#FA7E2A";
content.beginPath();
content.moveTo(25,175);
content.bezIErCurveTo(60,80,150,30,170,150);
content.stroke();
content.globalCompositeOperation = "source-over";
//繪制起點、控制點、終點
content.strokeStyle = "red";
content.beginPath();
content.moveTo(25,175);
content.lineTo(60,80);
content.lineTo(150,30);
content.lineTo(170,150);
content.stroke();
};
</script>
</head>
<body>
<div id="div1">
<canvas id="myCanvas" width="300" height="200"></canvas>
</div>
</body>
</Html>
